Computers COMPUTERS

ZX Spectrum 128k

The ZX Spectrum 128k followed on from the rubber-keyed Spectrum 48k model and sported an impressive 128k of RAM which let you play much more advanced games that the 48k simply couldn't handle. It also had better sound capabilities.There were 2 further models, also with 128k memory. The +2 had an integral tape recorder was fitted to the right hand side of the machine for loading the games and a proper plastic keyboard made it feel like a real computer. And the +3 which had a 3" floppy drive instead.


Author of this article:



Contributors to this article:

Do You Remember ZX Spectrum 128k?

Do You Remember ZX Spectrum 128k?

  • Mr Pudding
    on
    Oh, the memories! Has anyone got a Poke for 'Horace Goes Skiing'????
  • Anonymous user
    on
    Best thing since sliced bread. Without this computer there would never have been codemasters, ea sports/games etc. LONG LIVE THE SPECTRUM
  • Anonymous user
    on
    "ZX Spectrum 128k : The ZX Spectrum 128k followed on from the rubber-keyed Spectrum 48k model and sported an impressive 128k of RAM which let you play much more advanced games that the 48k simply couldn't handle. An integral tape recorder was fitted to the right hand side of the machine for loading the games and a proper plastic keyboard made it feel like a real computer. Some models lacked the tape recorder altogether and others had a floppy disk drive instead." This description is slightly inaccurate, the Spectrum 48k+ replaced the rubber keyed speccy, and the +2 models that had a disk drive rather than a tape recorder were Spectrum +3's.
  • Anonymous user
    on
    My little brother had the +2, which is the 128 with built-in cassette deck. He was given it in the early 90s when most people were throwing their 8-bits away and getting Amigas or Nintendos. The +2 was a definite improvement on the original Spectrums, not least because the built-in tape deck eliminated virtually all loading problems when using pre-recorded cassettes. And when I was a member of the local school's summertime play-scheme the +2 was always hogged by a gang of kids excitedly playing the games on offer. But in the end the +2 came too late to carry Sinclair on.